Mar 09, 2014 Open up mod budy. Go to Tools, then options, then select Civ 5, should be able to change it there. To be honest I don't believe we would see nudes mods on Civ 6 any time soon. Mods wasn't introduced on previous versions, also they use proprietary game engine on those character animations. Building on the first mod on our list, the Communitas Enhanced Gameplay mod requires the Communitas AI and Tools in order to run. CEG cuts a wide swath through Civ V's Brave New World feature list. As part of our Month of Mods in March, we asked our community to let us know about some of their favorite mods for Civilization V. By talking to the Redditors at. Gedemon brings us a Civ 6 version of one of our favorite Civ 5 mods. Modpack rescales units to make them a little more like miniatures, a little less like cartoon giants stomping over.
Civ 5 Mods Nexus 1.8
Units under the base game. For units with the Gods and Kings expansion enabled, please see this page.
![Civ Civ](/uploads/1/2/8/3/128362231/145588296.jpg)
Civ 5 Mods Nexus 1.8
![Mods Mods](https://lacasanuevoleon.com/img/civ-5-armor-units-3.png)
Image | Unit | Civ | CS | RS | Moves | Range | Cost | Cost | MM* | Resource | Tech | Obsolete Tech | Era | Upgrade ( Cost) | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | |||||||
Jaguar | Aztec | 6 | 2 | 40 | 200 | 21 | Metal Casting | Ancient | Swordsman (80) | Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest | |||||
Maori Warrior | Polynesia | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | Decreases combat strength of adjacent enemies by 10% | |||||
Scout | 4 | 2 | 25 | 140 | 9 | Scientific Theory | Ancient | Ignores terrain cost | |||||||
Archer | 4 | 6 | 2 | 2 | 40 | 200 | 16 | Archery | Machinery | Ancient | Crossbowman (170) | ||||
Bowman | Babylon | 6 | 8 | 2 | 2 | 75 | 320 | 24 | Archery | Machinery | Ancient | Crossbowman (100) | |||
Slinger | Inca | 2 | 6 | 2 | 2 | 70 | 310 | 16 | Archery | Machinery | Ancient | Crossbowman (110) | If an available tile is behind, has an 80% chance to withdraw to that tile when attacked by melee | ||
Trireme | 6 | 4 | 4 | 2 | 56 | 260 | 4 | Sailing | Navigation | Ancient | Frigate (265) | May not enter ocean tiles | |||
Chariot Archer | 4 | 7 | 4 | 2 | 56 | 260 | 24 | 1 Horse | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Chariot | Egypt | 4 | 7 | 5 | 2 | 56 | 260 | 25 | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Elephant | India | 6 | 8 | 3 | 2 | 70 | 310 | 27 | The Wheel | Chivalry | Ancient | Knight (110) | |||
Spearman | 7 | 2 | 56 | 260 | 27 | Bronze Working | Civil Service | Ancient | Pikeman (75) | ||||||
Hoplite | Greece | 9 | 2 | 56 | 260 | 41 | Bronze Working | Civil Service | Ancient | Pikeman (75) | |||||
Immortal | Persia | 8 | 2 | 56 | 260 | 33 | Bronze Working | Civil Service | Ancient | Pikeman (75) | Heals at double rate | ||||
Horseman | 10 | 4 | 75 | 390 | 46 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | |||||
Companion Cavalry | Greece | 12 | 5 | 75 | 390 | 66 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | ||||
Catapult | 5 | 11 | 2 | 2 | 75 | 390 | 39 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | |||
Ballista | Rome | 5 | 14 | 2 | 2 | 75 | 390 | 55 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | ||
Swordsman | 11 | 2 | 75 | 390 | 44 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | |||||
Mohawk Warrior | Iroquois | 11 | 2 | 75 | 390 | 54 | Iron Working | Gunpowder | Classical | Longswordsman (100) | +50% combat strength in jungles and forests | ||||
Legion | Rome | 13 | 2 | 75 | 390 | 56 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | Can build roads | |||
Pikeman | 10 | 2 | 90 | 370 | 47 | Civil Service | Rifling | Medieval | Rifleman (280) | ||||||
Landsknecht | Germany | 10 | 2 | 45 | 220 | 47 | Civil Service | Rifling | Medieval | Rifleman (370) | |||||
Knight | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Camel Archer | Arabia | 10 | 15 | 3 | 2 | 120 | 460 | 69 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | ||
Keshik | Mongol | 8 | 13 | 5 | 2 | 165 | 590 | 66 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | ||
Naresuan’s Elephant | Siam | 22 | 2 | 120 | 460 | 141 | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Mandekalu Cavalry | Songhai | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | No penalty vs cities | |||
Conquistador | Spain | 18 | 3 | 165 | 590 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | No penalty vs cities; 2 extra sight; defensive embarkation; can settle | |||
Crossbowman | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | ||||
Chu-Ko-Nu | China | 10 | 11 | 2 | 2 | 120 | 460 | 39 | Machinery | Rifling | Medieval | Rifleman (220) | Logistics promotion | ||
Longbowman | England | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | +1 range promotion | ||
Trebuchet | 8 | 16 | 2 | 2 | 120 | 460 | 67 | 1 Iron | Physics | Chemistry | Medieval | Cannon (140) | |||
Hwacha | Korea | 8 | 25 | 2 | 2 | 120 | 460 | 104 | Physics | Chemistry | Medieval | Cannon (140) | |||
Longswordsman | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | |||||
Berserker | Denmark | 18 | 3 | 165 | 700 | 88 | 1 Iron | Steel | Rifling | Medieval | Rifleman (130) | Amphibious promotion | |||
Samurai | Japan | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | Shock promotion | |||
Caravel | 15 | 7 | 6 | 2 | 120 | 600 | 13 | Astronomy | Combustion | Renaissance | Destroyer (520) | ||||
Turtle Ship | Korea | 30 | 12 | 4 | 2 | 120 | 600 | 27 | Astronomy | Combustion | Renaissance | Destroyer (520) | May not enter ocean tiles | ||
Musketman | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | ||||||
Minuteman | America | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Ignores terrain cost; drill promotion | ||||
Musketeer | France | 20 | 2 | 150 | 540 | 109 | Gunpowder | Rifling | Renaissance | Rifleman (160) | |||||
Janissary | Ottoman | 16 | 2 | 150 | 540 | 87 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Fully heals when it kills a unit; +25% combat strength when attacking | ||||
Tercio | Spain | 18 | 2 | 155 | 560 | 116 | Gunpowder | Rifling | Renaissance | Rifleman (150) | +100% vs mounted | ||||
Frigate | 30 | 15 | 5 | 2 | 185 | 770 | 40 | 1 Iron | Navigation | Combustion | Renaissance | Destroyer (390) | |||
Ship of the Line | England | 30 | 17 | 5 | 2 | 170 | 720 | 48 | 1 Iron | Navigation | Electricity | Renaissance | Destroyer (420) | ||
Cannon | 13 | 26 | 2 | 2 | 185 | 640 | 120 | Chemistry | Dynamite | Renaissance | Artillery (280) | ||||
Lancer | 22 | 4 | 185 | 640 | 156 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | |||||
Sipahi | Ottoman | 22 | 5 | 185 | 640 | 166 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | Pillaging costs no movement points | |||
Cavalry | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | |||||
Cossack | Russia | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | +50% strength vs damaged units | |||
Rifleman | 25 | 2 | 225 | 740 | 153 | Rifling | Replaceable Parts | Renaissance | Infantry (200) | ||||||
Norwegian Ski Infantry | Denmark | 25 | 2 | 220 | 730 | 217 | Rifling | Replaceable Parts | Renaissance | Infantry (210) | Moves at double rate through tundra and snow | ||||
Ironclad | 35 | 18 | 4 | 2 | 270 | 850 | 50 | 1 Coal | Steam Power | Telegraph | Industrial | Battleship (220) | May not enter ocean tiles | ||
Anti-Tank Gun | 32 | 2 | 270 | 850 | 277 | Replaceable Parts | Industrial | Helicopter Gunship (320) | |||||||
Infantry | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | |||||||
Foreign Legion | France | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | +25% combat strength in foreign territory | |||||
Artillery | 16 | 32 | 2 | 3 | 320 | 960 | 164 | Dynamite | Industrial | Rocket Artillery (220) | |||||
Submarine | 25 | 60 | 5 | 3 | 375 | 1090 | 306 | Refrigeration | Industrial | Nuclear Submarine (110) | |||||
Battleship | 60 | 32 | 4 | 3 | 375 | 1090 | 115 | 1 Oil | Telegraph | Industrial | |||||
Anti-Aircraft Gun | 32 | 2 | 2 | 375 | 1090 | 432 | Radio | Industrial | Mobile SAM (110) | ||||||
Carrier | 30 | 5 | 375 | 1090 | 199 | Flight | Industrial | ||||||||
Fighter | 40 | 2 | 8 | 375 | 1090 | 322 | 1 Oil | Flight | Industrial | Jet Fighter (110) | |||||
Zero | Japan | 40 | 2 | 8 | 375 | 1090 | 342 | 1 Oil | Flight | Industrial | Jet Fighter (110) | Bonus vs fighters | |||
Destroyer | 35 | 22 | 8 | 2 | 375 | 1090 | 103 | Combustion | Industrial | ||||||
Tank | 50 | 5 | 375 | 1090 | 572 | 1 Oil | Combustion | Industrial | Modern Armor (110) | ||||||
Panzer | Germany | 60 | 6 | 375 | 1090 | 794 | 1 Oil | Combustion | Industrial | Modern Armor (110) | |||||
Mechanized Infantry | 50 | 3 | 375 | 1090 | 490 | Electronics | Modern | ||||||||
Bomber | 50 | 2 | 10 | 375 | 1090 | 357 | 1 Oil | Radar | Modern | Stealth Bomber (110) | |||||
Paratrooper | 40 | 2 | 375 | 1090 | 387 | Radar | Modern | ||||||||
B-17 Bomber | America | 50 | 2 | 10 | 375 | 1090 | 401 | 1 Oil | Radar | Modern | Stealth Bomber (110) | Siege promotion; evasion promotion | |||
Mobile SAM | 40 | 4 | 2 | 425 | 1190 | 743 | Computers | Modern | |||||||
Nuclear Submarine | 30 | 70 | 6 | 3 | 425 | 1190 | 454 | 1 Alum. | Computers | Modern | |||||
Helicopter Gunship | 50 | 6 | 425 | 1190 | 755 | 1 Alum. | Rocketry | Modern | Ignores terrain cost; can not capture cities; can go on mountains and ice | ||||||
Rocket Artillery | 23 | 46 | 3 | 3 | 425 | 1190 | 392 | 1 Alum. | Rocketry | Modern | No setup before firing | ||||
Jet Fighter | 60 | 2 | 10 | 425 | 1190 | 581 | 1 Alum. | Lasers | Modern | ||||||
Modern Armor | 80 | 5 | 425 | 1190 | 1158 | 1 Alum. | Lasers | Modern | |||||||
Atomic Bomb | 2 | 10 | 600 | 1550 | 4000 | 1 Uran. | Nuclear Fission | Modern | |||||||
Missile Cruiser | 60 | 25 | 7 | 3 | 425 | 1190 | 95 | 1 Alum. | Robotics | Modern | |||||
Guided Missile | 60 | 2 | 8 | 150 | 540 | 232 | Satellites | Modern | |||||||
Stealth Bomber | 80 | 2 | 20 | 425 | 1190 | 706 | 1 Alum. | Stealth | Modern | ||||||
Nuclear Missile | 2 | 12 | 1000 | 2270 | 4000 | 2 Uran. | Advanced Ballistics | Modern | |||||||
Giant Death Robot | 150 | 3 | 425 | 1190 | 2554 | 1 Uran. | Nuclear Fusion | Future |
Sid Meier's Civilization Vi Mods
*MM – Military Might is a number used for demographic and AI military strength determination. The base number provided here is increased by gaining levels and via gold available.